Helldivers 2 sets the record straight, gives players 24 hours to take Malevelon Creek for good: "The time has come"

In a confusing twist that's seen developer Arrowhead and Game Master Joel follow the will of the player base, Helldivers 2's new Major Order has put a bullseye on Malevelon Creek to free the controversial planet once and for all.

"The Automatons have illegally occupied and mined Malevelon Creek for too long," the new Major Order reads. "The time has come to take it back."

It's no April Fools joke, either. This Major Order is just 24 hours long and will dish out 35 medals. There's an accompanying message from High Command, too: 

"Several weeks ago, our citizens watched in horror as Malevelon Creek fell to the Automatons. Millions of valiant heroes perished attempting to defend it. For too long, the bots have maintained their illegal occupation, desecrating the memory of the fallen by rapidly depleting the planet's exceptionally rich rhodium deposits. This travesty will be allowed to continue no longer.

"Take vengeance and honor our heroes. End the theft of valuable minerals. Liberate Malevelon Creek."

At the time of writing, the Creek is already 91% liberated with over 107,000 active players contributing, largely thanks to the still-burning contingent of dedicated Creekers who were already – rather, always have been – liberating the planet before this Major Order even dropped.

Helldivers 2

(Image credit: Arrowhead Game Studios)

The kicker here is that this official Creek campaign follows a failed Major Order which was derailed in large part by confusion over the Creek. See, players were previously meant to assault Ubanea and then Tibit, but since Malevelon Creek was in the same sector, an adjacent planet, and bearing the same "Liberation" marker as the target planets, lots of players – including me – read it to be part of the order

This only got worse when Draupnir, an attached planet in a neighboring sector, abruptly came under assault, cutting off the path to Ubanea and leaving Tibit unavailable. So we had Malevelon Creek available in the same sector as the current Major Order, but Ubanea and Tibit grayed out with an easy-to-miss planet in a parallel sector blocking the path – again, all bearing the same liberation marker. Combined with the unmoving battalion of Creekers, whose ranks make the planet appear active and important, this seems to have diverted forces away from Tibit and toward the Creek, which looked like it was part of the Major Order.  

The whole thing was simultaneously a fabulous work of emergent storytelling, now officialized by today's Major Order unsticking the Creek once and for all, and a glorious breakdown of communication. (Frankly, we probably need a new and distinct marker for which planets are included in the Major Order.) Helldivers 2 players were just so democratic that they blindly dogpiled anything in need of liberation, orders be damned. 

The best part is that tens of thousands of players were also fighting bugs on the complete opposite side of the warfront the entire time, sparking debate about actively following the Major Orders versus casually playing for fun. Obviously, both are valid approaches – it's a game, have fun. Helldivers 2 is now meeting players in the middle by getting them off Malevelon Creek – hopefully for good – and back onto the more pressing planets with what ironically looks to be an easy Major Order. 

Helldivers 2's new Quasar Cannon Stratagem is a hit, and you can tell players truly love it because they're already begging Arrowhead not to nerf it. 


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